Select images from my time working as a 3D environment artist on the Forza Motorsport racing franchise.
These in-game results are the culmination of efforts by a talented team of many artists and developers at Turn 10 Studios as well as external partners.
© Xbox Game Studios
Hakone Circuit
Hakone Circuit is a fictional track located in Japan. I was responsible for creating the look of the dense, forested hillside that covers the terrain surrounding the track. I also helped to set dress trees and bushes track-side and establish occluding interior tree walls to make the track performant.
Client
Microsoft
Project
Forza Motorsport







Road Atlanta
On Michelin Raceway Road Atlanta I was responsible for power line placement, some power line asset creation, tirewall and off-track fencing placement and barrier decals.
Client
Microsoft
Project
Forza Motorsport





Nürburgring Nordschleife
For this notorious track I was responsible for the look of the distant hillside forest vistas as well as the creation of new barrier graffiti and general barrier polish.
Client
Microsoft
Project
Forza Motorsport








Kyalami Grand Prix Circuit
On this South African track I was mainly responsible for the look of the distant urban vista areas and coming up with a method to achieve the desired building density while remaining within budget.
Client
Microsoft
Project
Forza Motorsport




Maple Valley Raceway
On this track I was responsible for the look of the middle distance hillside vista vegetation, color tuning for the fall foliage, set dressing track-side trees and extensive performance optimization.
Client
Microsoft
Year
Forza Motorsport




Mount Panorama Circuit
For this Australian track I worked mainly on vista buildings and vegetation, barrier decals as well as sculpting bespoke retaining walls.
Client
Microsoft
Project
Forza Motorsport




Hockenheimring
On this track I was tasked with creating bespoke pit lane barriers that are unique to the track. I was also involved in performance optimization and set dressing for vegetation.
Client
Microsoft
Project
Forza Motorsport




Yas Marina Circuit
I was fortunate enough to work on this unique circuit during it’s initial inception and again for it’s most recent iteration.
On Forza Motorsport 5 I was involved in many aspects of the track’s creation including modeling and texturing hero bridges, light fixture assets and distant buildings. I also cut in the road surface patterns and designs.
For the Forza Motorsport (2023) iteration I was responsible for set dressing trees and vegetation across the track as well as establishing a good silhouette for the distant tree lines across the water.
Client
Microsoft
Project
Forza Motorsport, Forza Motorsport 5









Lime Rock Park
For the Forza Motorsport 6 version of this track I was responsible for creating the distant tree walls, setting up the pit lanes for cinematics and painting the 3D grass on the shoulders of the drivable surface.
Client
Microsoft
Project
Forza Motorsport 6

Brands Hatch
On this track I worked with my lead to meet the deadline for a playable E3 demo, created all signage, remodeled the pit lane for accuracy, remodeled the pit building garages for cinematics purposes, polished materials to match concepts, created emissive for night time building interiors, placed collidable tire walls as well as extensive collision work and performance optimization.
Client
Microsoft
Project
Forza Motorsport 6

Monza Circuit
Autodromo Nazionale Monza is a race track located in Italy. For this track I created signage, remodeled the pit garages, polished materials for the pit building, set up the pit lane for cinematics and placed all crowds and collidable tire walls.
Client
Microsoft
Project
Forza Motorsport 6
