Some shots from my time as an in-house 3D artist at WGS.

These early in-engine results are the culmination of efforts by a talented team of many artists and developers at Wargaming Seattle and Wargaming Kyiv as well as external partners.

© Wargaming.net

Plaza City

A selection of the many in-progress buildings, props and other environment art assets I worked on for the unreleased Excalibur project during my tenure at Wargaming Seattle. The wide overhead shots give an impression of the large scale of this city multiplayer map.

Client
Wargaming Seattle

Project
Excalibur

Andes Town

On this more rural map I worked mostly on building destruction and detailing, modular wall elements, and graffiti. I was also involved in working on some sections of road.

Client
Wargaming Seattle

Project
Excalibur

Desert Road

This desert environment was the final map I worked on during my time at Wargaming Seattle. Seen here in an early state, I was primarily responsible for creating and detailing the road surface including roadlines, damage and debris. I also contributed destruction elements to some of the buildings..

Client
Wargaming Seattle

Project
Excalibur